Static recompilation and runtime toolkit for Nintendo Wii U executables.
(The first recompiler that really works)
nWiiURecomp translates Nintendo Wii U (.rpx, .rpl) executables into native C++ code. The output is a standalone executable that runs natively without instruction-level emulation. Hardware interactions are handled by a High-Level Emulation (HLE) runtime layer.
A Note on Our Approach: nWiiURecomp features a fully custom-built rasterizer, shader generator, and HLE runtime tailored specifically for Cafe OS and the Latte GPU.
nWiiURecomp/
├── nWiiUAnalyzer/ — RPX/RPL parser and function boundary analyzer
├── nWiiURecomp/ — Offline static recompiler (PPC → C++)
├── nWiiURuntime/ — Cross-platform runtime + Cafe OS / Latte GPU HLE library
└── nWiiUStudio/ — GUI debugging and inspection tool (Raylib + ImGui)
- RPX section parsing.
- Disassembly and function boundary discovery.
- Translates PowerPC 750CL instructions to C++.
- Tail-call detection and
goto-based local branch inlining.
- Cafe OS: Initial RPX loading, ELF parsing.
- Latte GPU: PM4 packet handling stub.
