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VizVid's user interface is facing backwards on Android/Quest platform. #89

Description

@AARaidenMK

Unity Version: 2022.3.22f1
VizVid Version: 1.7.6-beta.2

How to describe a issue that is this confusing? Um...

So, it all started when I went on my phone and checked if VizVid is working perfectly fine without running into issues on the Android/Quest platform. But, the moment I toggle on VizVid, I noticed right away something is way too off. The screen appeared black because the user interface only shows on the back instead of the front, making it look like it's invisible. But on PC platform, the user interface is on the front and the back of the media player is invisible, like it always supposed to be.

I've provided video proof if you like to check them out yourself, to understand what's happening. But anyways, is there a way to fix this, or will this be fixed in the next update? Please respond and thank you.

PC-side:
No changes.
Screen and Main UI separated.

Quest-side:
No changes.
Tried interacting with VizVid while a video is playing.
Screen and Main UI separated.


Edit (July 7, 2026): I forgot to mention this before posting this issue. I unpacked the VizVid prefab after adding it to my Avatar World's hierarchy. I've checked the installation guide and it didn't say anything about unpacking prefabs. Hopefully that didn't break VizVid on Quest, did it? Or was it always like this since the day VizVid was released?

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