| name | agenthub-typescript |
|---|---|
| description | Guidance for using the AgentHub TypeScript SDK (`@prismshadow/agenthub`). Use when developing agents that call different LLM APIs, need a unified interface for LLM providers, mention AgentHub, request `@prismshadow/agenthub`, or already import it. |
AgentHub is a unified SDK for calling LLMs across providers with shared data models, tool calling, tracing, and playground support.
npm install @prismshadow/agenthubFor model IDs, API keys, and base URLs, see Model selection.
This example asks GPT to call a weather tool, runs the tool, then sends the result back.
import { AutoLLMClient } from "@prismshadow/agenthub";
function getWeather(location: string): string {
return `Temperature in ${location}: 22 C`;
}
// Map tool names to their implementations so calls can be dispatched by name.
const TOOLS: Record<string, (args: Record<string, any>) => string> = {
get_weather: (args) => getWeather(args.location as string),
};
async function main(): Promise<void> {
const weatherTool = {
name: "get_weather",
description: "Gets the current weather for a given location.",
parameters: {
type: "object" as const,
properties: {
location: {
type: "string" as const,
description: "The city name",
},
},
required: ["location"],
},
};
const client = new AutoLLMClient({ model: "gpt-5.5" });
const config = { tools: [weatherTool] };
let toolCall: { name: string; arguments: Record<string, any>; tool_call_id: string } | null = null;
for await (const event of client.streamingResponseStateful({
message: {
role: "user",
content_items: [{ type: "text", text: "What's the weather in London?" }],
},
config,
})) {
for (const item of event.content_items) {
if (item.type === "tool_call") {
toolCall = item; // collected as the stream arrives; no second pass
}
}
}
if (toolCall) {
// Dispatch by tool name instead of hardcoding the function.
const result = TOOLS[toolCall.name](toolCall.arguments);
for await (const event of client.streamingResponseStateful({
message: {
role: "user",
content_items: [
{
type: "tool_result",
text: result,
tool_call_id: toolCall.tool_call_id,
},
],
},
config,
})) {
console.log(event);
// Streams the final answer token by token, then a stop event carrying usage:
// { role: 'assistant', event_type: 'delta', content_items: [ { type: 'text', text: 'The' } ], usage_metadata: null, finish_reason: null }
// { role: 'assistant', event_type: 'delta', content_items: [ { type: 'text', text: ' weather' } ], usage_metadata: null, finish_reason: null }
// { role: 'assistant', event_type: 'delta', content_items: [ { type: 'text', text: ' is' } ], usage_metadata: null, finish_reason: null }
// { role: 'assistant', event_type: 'delta', content_items: [ { type: 'text', text: ' 22 C.' } ], usage_metadata: null, finish_reason: null }
// { role: 'assistant', event_type: 'stop', content_items: [], usage_metadata: { cached_tokens: 0, prompt_tokens: 12, thoughts_tokens: 0, response_tokens: 8 }, finish_reason: 'stop' }
}
}
}
void main();Keep these points in mind for agent loops:
- Send every tool result with the exact
tool_call_idfrom its originatingtool_call. Do not invent, normalize, or reuse IDs across unrelated tool calls. - If streamed tool-call arguments cannot be parsed, AgentHub raises
ToolCallArgumentParseError. Do not execute the tool from partial arguments; let the agent runtime retry or re-prompt the model. - Preserve
thinkingandinline_thinkingitems. Do not strip or modifyfidelityfields. - Do not accumulate
usage_metadataacross events. Take the latestusage_metadataas the usage of the current request. - For embedding models, each
UniMessagein themessagesarray produces one embedding vector. Within a single message, all items incontent_itemsare aggregated into a single embedding. Setembedding_config.dimensionsin the config to control vector size.
- Model selection — model IDs, API keys, base URLs, and OpenAI-compatible routing.
- Data models —
UniConfig,UniMessage,UniEvent, and the tool-call streaming protocol. - APIs — client initialization and method signatures.
- Tracer & Playground — local tracing UI and the manual chat playground.