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CConVar<bool> g_cvarFixHudFlashing("cs2f_fix_hud_flashing", FCVAR_NONE, "Whether to fix hud flashing using a workaround, this BREAKS warmup so pick one or the other", false);
// When multiple hud messages are active, whichever one has highest priority one will display
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// Note this is a basic implementation (TODO: is this worth expanding?), so e.g. a previously sent lower priority message will not display once a higher priority one expires
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voidSendHudMessage(ZEPlayer* pPlayer, int iDuration, int iPriority, constchar* pszMessage, ...);
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voidSendHudMessageAll(int iDuration, int iPriority, constchar* pszMessage, ...);
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voidSendHudMessage(ZEPlayer* pPlayer, int iDuration, EHudPriority ePriority, constchar* pszMessage, ...);
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