This log records user-visible changes to the studio OS, routing, validation, docs, and engine support surfaces.
Work in this section has landed in the branch or working tree but has not yet been tagged as a release.
- onboarding docs under
docs/setup/anddocs/reference/ scripts/setup_repo.pyfor one-command repository bootstrapscripts/doctor.pyfor local tooling and repo health checksMakefilefor common setup, validation, routing, and Docker tasks- README guidance for first-run, validation, and optional container usage
- research-backed review and eval docs under
docs/reference/anddocs/research/ studio/docs/templates/eval-plan.mdplusscripts/scaffold_eval_plan.py.codex/agents/reviewer.tomlfor narrow, read-only review passes- guided genre-first setup via
scripts/start_game_studio.py studio/docs/templates/genre-starter.mdand genre picker reference docs- GitHub community health files, issue forms, PR template, CODEOWNERS, and CI workflows
- local eval corpus under
evals/plusscripts/run_local_evals.py - optional Codex hooks scaffolding under
.codex/hooks.jsonandscripts/hooks/ - maintainer setup docs for GitHub and optional hooks
- baseline project seeding via
scripts/seed_project_baseline.py .env.exampleplus secrets and Codex compatibility setup docs- canonical versioning surfaces via
VERSION,scripts/version_guard.py, and release/version docs - custom architecture process docs, custom request contracts, and custom rule-pack routing for project-specific override workflows
- opt-in extension pack docs, manifests, checklists, and eval plans for plugin-like add-ons and hook packs
- theory stack docs, examples, checklists, and eval plans for player-outcome framing and design-lens reasoning
bootstrap_studio.pynow avoids duplicating preset packs on repeated bootstrap runs unless overwrite is explicitproject_radar.pynow treats template-onlysrc/,tests/, andassets/folders as empty- repo layout validation now includes required installer-facing documentation surfaces
.codex/config.tomlnow keeps subagent nesting at the conservative default depth- setup/bootstrap flows now generate a genre starter doc and route tasks with active genre context
- repo validation and doctor now check GitHub, eval, and optional hooks surfaces
- versioning docs and commit hooks now ask release/version commits to say what changed so the changelog, commit history, and release notes stay aligned
- architecture and routing docs now include a dedicated custom lane for project-specific request contracts, override rules, and house-rule packs
- extension packs now have their own opt-in lane, manifest shape, checklist, eval plan, and studio/extensions/ workspace
- theory stacks now have their own design-lens lane, research note, checklist, eval plan, and routing guidance
Major expansion of the Codex-native game studio template.
- 50 custom agents with clearer role boundaries and sandbox/model defaults
- 46 reusable skills covering design, implementation, QA, release, growth, and compliance
- 34 templates for core docs, feature docs, QA, release, marketing, telemetry, economy, and postmortems
- 16 preset packs across engine, platform, and genre
- 6 multi-phase operating playbooks
- bootstrap, preset, routing, scaffolding, validation, and status scripts
- layered
AGENTS.mdfiles for root, source, tests, assets, docs, prototypes, and tools - git hooks for layout, docs, asset validation, and commit message conventions
- scope rescue
- combat loop design
- level blockouts
- puzzle design
- tutorial/onboarding
- narrative and quest production
- telemetry and analytics
- save system design
- backend and netcode foundations
- porting / mobile / web readiness
- localization and accessibility
- storefront, marketing, community ops, liveops
- compliance, age rating, certification
- hotfixes and postmortems
- broader possibility space
- still small, reviewable slices
- durable repo state over ephemeral chat
- explicit validation and risk reporting