Physics Material Restitution property ignored in Newton Physics ( MuJoCo ) ? #698
Replies: 3 comments
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Hi, Your scene is set up correctly — this isn't something you're doing wrong, it's a solver behavior. Because you're running the Newton backend with the MuJoCo solver (that's Newton's default solver), and MuJoCo handles contacts very differently from PhysX:
So the restitution isn't being applied — expected for MuJoCo, not a bug in your scene. Currently only the MuJoCo solver is supported for the Newton backend in Isaac Sim, so if you want a bouncing sphere, you will need to switch to the PhysX backend. |
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Hello Peter. |
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Hi, if you're interested on updates from Newton, please keep an eye on the newton-physics repo, and you can also file issues there if it's related to Newton. |
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Hello,
I unziped the binaries windows 6.0.1 version
I am testing MuJoCo in isaac 6.0.1. I launched using isaac-sim-newton.bat
I create the simplest scene : PhysicsScene, Ground Plane, Shape->Sphere, Physics->PhysicsMaterial->Rigid Body Physics Material.
Set the restitution of the physics material to 1
Add Physics->Rigidbody and Collider Presets to the Sphere
Place the sphere 1m high, assigned the physics material to the sphere collider.
Click play, the sphere do not bounce just a very little bit ( like 1mm ), whatever restitution property I set.
I tried to use the Compliant Contact properties in the Physics Material -> Advanced, it didnt do anything.
What am I doing wrong?
Cheers,
Seb
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