The bones is avatar dependent so sometimes the colliders have very different shape from the corresponding mesh.
Especially the head bone and the spine bone is often differs.
So I want to provide the players runtime collider radius customize UI, that can edit the head_radius and SpineFactor etc.
But head_radius etc. is private and there is no appropriate API that can _CalibrateToAvatar().
I want to do as below.
avatarArmatureColliderSystem.head_radius = headScale * initial_head_radius;
avatarArmatureColliderSystem.CalibrateToAvatar();
The bones is avatar dependent so sometimes the colliders have very different shape from the corresponding mesh.
Especially the head bone and the spine bone is often differs.
So I want to provide the players runtime collider radius customize UI, that can edit the head_radius and SpineFactor etc.
But head_radius etc. is private and there is no appropriate API that can
_CalibrateToAvatar().I want to do as below.