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runtime radius customize #6

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@Narazaka

The bones is avatar dependent so sometimes the colliders have very different shape from the corresponding mesh.
Especially the head bone and the spine bone is often differs.
So I want to provide the players runtime collider radius customize UI, that can edit the head_radius and SpineFactor etc.
But head_radius etc. is private and there is no appropriate API that can _CalibrateToAvatar().

I want to do as below.

avatarArmatureColliderSystem.head_radius = headScale * initial_head_radius;
avatarArmatureColliderSystem.CalibrateToAvatar();

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