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Space

This is an evolution from the basics/sprite.s and basics/input.s examples. That is, we are no longer just showing a sprite, but we also allow the player to move it and shoot bullets according to the player's input.

The movement is done by taking into consideration subpixels. For this, I have taken most of the code/idea from NES Hacker. Thus, this part is mostly attributed to him.

space demo