Commit baed148
threedim: adapt ModelDisplay to Pass::p.pipeline engine API
The engine rework moved the pipeline pointer to Pass::p.pipeline; ModelDisplayNode still used the old Pass::pipeline (6 sites) and failed to compile against the reworked engine. This is the engine-API blast radius and must ride with gfx-scene so score_plugin_threedim builds (and so gfx-scene can merge without breaking master's threedim plugin). The fuller ModelDisplay refresh remains on split/threedim. PR #2050.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>1 parent 59f9290 commit baed148
1 file changed
Lines changed: 6 additions & 6 deletions
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