Ok, to be fair, I don't even know if this is possible.
I don't know if your goal is purely for navigation purposes for the navigator, but I was thinking something that'd be nice to have, but I'm not sure if it's exposed in the SDK or not.
1.60 added in a reworked rest mechanic into the game, which also introduced the mandatory 10 hour break after 14 hours of driving. (its a very over-simplified system for the Hours of Service, but for the purposes of the game, it works)
My line of thinking for this type of thing is using the navigator perhaps as a sort of ELD (though not really, more just information display at this point) to show the time left before needing rest, as well as the mandatory break if those are enabled in the settings. Currently I'm having to change widget settings in the game to see when I may be due for a break or not, but it'd be nice if I could have something like this, say on the navigator so I can keep some 'realism' of sorts.
Just a thought anyway, but figured it'd be a nice to have.
Ok, to be fair, I don't even know if this is possible.
I don't know if your goal is purely for navigation purposes for the navigator, but I was thinking something that'd be nice to have, but I'm not sure if it's exposed in the SDK or not.
1.60 added in a reworked rest mechanic into the game, which also introduced the mandatory 10 hour break after 14 hours of driving. (its a very over-simplified system for the Hours of Service, but for the purposes of the game, it works)
My line of thinking for this type of thing is using the navigator perhaps as a sort of ELD (though not really, more just information display at this point) to show the time left before needing rest, as well as the mandatory break if those are enabled in the settings. Currently I'm having to change widget settings in the game to see when I may be due for a break or not, but it'd be nice if I could have something like this, say on the navigator so I can keep some 'realism' of sorts.
Just a thought anyway, but figured it'd be a nice to have.