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Improve state management [SYNTH-263] #1433
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9263add
ConfigureSchemeInterface: take setSelectedScheme
0xda157 1563ded
InputSchemeSelection: remove unneeded update reducer
0xda157 89671ab
BehaviorCard: remove duplicated update call
0xda157 5134e57
SettingsModal: GeneralTab: use components to handle state
0xda157 bea3dff
fmt
0xda157 e9202b2
Revert "InputSchemeSelection: remove unneeded update reducer"
0xda157 68c28c7
Revert "ConfigureSchemeInterface: take setSelectedScheme"
0xda157 abf3016
Merge branch 'dev' into dionkud/do-not-mutate-react
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This will fire a preferenceChanged event for every preference on mount and twice in dev strictmode
instead, I would suggest
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why is this an issue?
this is a very strong react anti-pattern. If
setPrefgets called somewhere else, after this change, it will lead to the UI being in an invalid state.There was a problem hiding this comment.
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I agree with @0xda157; there's not much of a cost to the event being fired repeatedly since we have relatively few listeners and preferences, and it avoids ending up with an invalid UI state
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So we are reading from the preferences and setting the preferences...
There are 13 preference events being triggered and it seems that 8 do not have listeners:
ReportAnalytics, SubsystemGravity, RenderSceneTag, RenderScoreboard, ShowViewCube
ReportAnalytics & SubsystemGravity might be problematic:
-> ReportAnalytics calls sendMetaData() [eventually] -> sending to google analytics
-> calls GetMotorSettings() and rewrites 2 torque limits on a constraint
@PepperLola @0xda157