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Releases: DimensionalDevelopment/DimDoors

untagged-0c50e29916cc1be445ad

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Fix #53 and #54

untagged-49674685a02da1af6edb

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Added proper animated texture for limbo disc.

untagged-e7d03bfb46a6360a3636

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Added record for the limbo music creepy.

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Targets

untagged-b28c036830b624de921f: Code readability improvements

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 - Read through most of the code, fixing small issues, renaming variables to clearer names, explaining less clear things
 - Remove many fixed todos and remove feature-suggestion todos in favor of the Github issue tracker
 - class CommonProxy -> interface IProxy (even the name CommonProxy makes no sense, why would you need to proxy something common to both the client and the server!)
 - Match minecraft naming convention
 - Autoformat classes

A few issues fixed:
 - Make rift work in both top and bottom door block
 - Change transient portal material to "portal" for correct vanilla logic
 - Make doors ignore closeAfterPassThrough (that made no sense lore-wise, dimensional portals close because they are fragile and the player passing through breaks them)

untagged-8d08ed3344379bb4c08d: Fixed gateways generating half of themselves 48 blocks lower

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-Fixed length and height being swapped in Cubic Chunks Schematic Placement (stumbled upon this
-Fixed gateways partially generating at y level 16 if the (cubic) chunk they *should* be in was totally empty / 100% air (storage = null), because yBase wasn't taken into account.

untagged-d88b2247805775d12bfc: Graphics improvements and bug fixes

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 * Fix hand not swinging for all items
 * Fix dimensional trapdoor being registered client-side
 * Make rift blade teleport near the entity rather than on it
 * Rift jitter adjustment and config option
 * Remove "In" suffixes and "par" prefixes from remaining parameters

untagged-d015a52b82f0268a9a6a: Improvements to tools

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 * Fix dimensional door and trapdoor arm swing
 * Make trapdoor animation render above the ground rather than below
 * Allow rift signatures to replace any replaceable source block
 * Send message when rift signature fails because the block at the stored location is no longer replaceable

untagged-cd48b145ac6fc2bc4bef: Fix dimensional trapdoor render

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 * Fix horizontal entrance render
 * Simplify and optimize code
 * Deobfuscate remaining variables

untagged-ee9eaa201aa60c9a09a7

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Fix door right-click close to rift