(TODO: finish this bit.)
(TODO: finish this bit.)
Provide implementations for engine/Game.h in any module you want. You'll also need a Game.h one level higher, so not engine/Game.h, to decide on several engine features and such. Refer to game.md for more information on that.
As of right now, the Beckett Engine is developed with Microsoft Visual Studio 2015, and is known to compile in VS 2017 as well. All dependencies should be included.
We welcome any contributions that let this and Project Special K compile on later versions of Visual Studio and other compilers such as clang, and run on operating systems other than Windows, so long as it remains possible to build on VS 2015. The preprocessor is your friend.
Script support would not be possible without Siapran. Also massive props to Vaartis of the Ratular Bells for their help. The logo was created by twocatsinatrenchcoat.
The Beckett Engine uses several third-party libraries:
This project absolutely rejects AI contributions.
