-
Notifications
You must be signed in to change notification settings - Fork 0
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
feat(combat): Alexander's attacker-side great-general aura
combatCombat, flanking, supply & morale mechanicsCombat, flanking, supply & morale mechanicsfeatConventional Commit: featureConventional Commit: featureStatus: Open.feat(combat): great-general capture and leader-death army-wide morale
combatCombat, flanking, supply & morale mechanicsCombat, flanking, supply & morale mechanicsfeatConventional Commit: featureConventional Commit: featureStatus: Open.feat(content): great generals — Alexander, Parmenion, Memnon, Arsites (first slice)
contentAuthored content & historical accuracyAuthored content & historical accuracyStatus: Open.feat(ui): player trigger for the walled-city ranged strike
citiesCities: capture, loyalty, founding, garrisonCities: capture, loyalty, founding, garrisonuiBoard UI, input, responsiveness, accessibilityBoard UI, input, responsiveness, accessibilityStatus: Open.#248 In oreoshake-s-team/BrowCivVI;feat(infra): pixel-art unit sprite generation + vectorization pipeline
uiBoard UI, input, responsiveness, accessibilityBoard UI, input, responsiveness, accessibilityStatus: Open.feat(ai): self-training (RL) Persia AI — start with a headless environment
aiSeeded server-side AI opponentSeeded server-side AI opponentStatus: Open.feat(engine): economic turn phases — yields, construction, great-people, supply
enginePure rules engine & core gameplay logicPure rules engine & core gameplay logicStatus: Open.