- π» Backend Software Engineer | Computer Science Student at the University of Georgia
- βοΈ Focused on high-availability server architecture, systems programming, and full-stack development
Project Lead & Architect for a high-performance server network.
- βοΈ Architected and maintained a high-availability Linux VPS environment supporting 50+ concurrent users with 99.9% uptime.
- π Tuned JVM garbage collection and thread allocation, reducing idle memory usage and eliminating major latency spikes during peak hours.
- π§© Designed and developed custom Java plugins to automate features, enhance moderation, and implement anti-exploit protections.
- π§ Built plugin-driven systems for automated backups, player data management, and real-time server monitoring.
Technologies: Java, Linux, JVM, Paper/Purpur API
Lead Developer for the official server web portal.
- π» Developed a responsive frontend utilizing TypeScript to interface seamlessly with the backend server infrastructure.
- π Engineered a live statistics dashboard that fetches and displays real-time network metrics (e.g., active players, playtime hours, economy data) directly from the game server's database.
- π Implemented dynamic routing and content management systems to streamline user engagement across the network's updates, documentation, and wikis.
Technologies: TypeScript, JavaScript, HTML/CSS, REST APIs
- Languages: Java, Python, TypeScript, C#, C, JavaScript, HTML/CSS
- Tools: Git, Linux, IntelliJ IDEA, Visual Studio, VS Code, Unity


