Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
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Updated
Jul 10, 2026 - C++
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Complete static recompilation of Virtua Racing for the Sega 32X (optimization in progress)
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Deadly Premonition native PC port via static recompilation of the Xbox 360 binary. v0.1.1 preview shipped; v1.0 with major perf and stability fixes coming soon — consider waiting for it.
Statically recompiling CHIP8 to Windows and macOS using LLVM
Static Recompilation of NES ROMs to C code
Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included — bring your own ROM.
Preservation-focused static recompilation research for Nintendo Switch.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.
A static-recompilation CPU core for Dolphin — run GameCube games as native code, with transparent interpreter fallback
The first-ever native PC port of the original Xbox Dashboard (build 3944) — static recompilation of xboxdash.xbe (x86 → C) on the xboxrecomp toolkit, with a D3D8→D3D11 backend.
Game-agnostic GameCube static-recompilation runtime: CPU semantics, devices, GX renderer (work in progress)
Complete static recompilation of Aerobiz Supersonic for the Sega Genesis
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.
Fast SSA-based RiscV lifter
Static recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2.
Corpus of RiscV programs to test emulators and recompilers
Recover Xbox 360 / Xenon PowerPC jump tables for static recompilation (XenonRecomp / ReXGlue) — resolves the switch idioms IDA, Ghidra, and the recompilers' built-in detection miss.
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