Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
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Updated
Jul 15, 2026 - C++
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Complete static recompilation of Virtua Racing for the Sega 32X (optimization in progress)
Deadly Premonition native PC port via static recompilation of the Xbox 360 binary. v0.1.1 preview shipped; v1.0 with major perf and stability fixes coming soon — consider waiting for it.
Statically recompiling CHIP8 to Windows and macOS using LLVM
Static Recompilation of NES ROMs to C code
Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included — bring your own ROM.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
A static-recompilation CPU core for Dolphin — run GameCube games as native code, with transparent interpreter fallback
Preservation-focused static recompilation research for Nintendo Switch.
Game-agnostic GameCube static-recompilation runtime: CPU semantics, devices, GX renderer (work in progress)
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.
The first-ever native PC port of the original Xbox Dashboard (build 3944) — static recompilation of xboxdash.xbe (x86 → C) on the xboxrecomp toolkit, with a D3D8→D3D11 backend.
Static recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2.
Complete static recompilation of Aerobiz Supersonic for the Sega Genesis
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
Static recompilation and runtime toolkit for Nintendo Wii U (based on NWiiRecomp) to make native PC ports (and not only)
Fast SSA-based RiscV lifter
Recover Xbox 360 / Xenon PowerPC jump tables for static recompilation (XenonRecomp / ReXGlue) — resolves the switch idioms IDA, Ghidra, and the recompilers' built-in detection miss.
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